MEGA MAN X WIKI
What the original cartridge holds.
Facts about Super Nintendo Mega Man X, read straight from the original cartridge's code and tables, with nothing written from recollection. Each fact says where it came from: the exact spot in the cartridge is under Technical details, at the end of each part. When something is not proven yet, the text says so.
The wiki is new and starts with two pages. The others will follow.
Curiosities
Things that are in the cartridge but never show up in play: shots the game never fires, a hidden tool for editing the map, unused texts and sounds. Each item has a seal that says how far it is proven. At the end of the page, with pictures, is what the X1 checklist still lacks, and the cases that now count as impossible.
Open the curiosities →Damage table
How much each of X's shots takes from each kind of target, and the weakness of each of the eight bosses.
Open the table →
Coming soon
- Bosses and mid-bosses: health, damage, invincibility and attacks coming soon
- Enemies: health, damage, damage class and attacks of every enemy placed in the stages coming soon
- Stage objects that are not enemies: cars, spots that set off events, and hazards coming soon
- How each weapon behaves coming soon
- One page per stage: enemies, objects, upgrades, checkpoints, boss and areas with no access coming soon
Technical details
The source is the game repository's docs/wiki/ pages, generated by scripts from the ROM (USA Rev 1) and checked by tests. Every number carries the address (bank:address) it came from. This version uses README.md, unused-content.md and damage-table.md. The pages coming soon are boss-stats.md, enemy-stats.md, stage-objects.md, weapon-behaviour.md and stages/ (13 stages).