Flying spike ball
Armored Armadillo · Chill Penguin · Intro Highway · Sigma's fortress, stage 1 · Sigma's fortress, stage 2
- X1

Technical details
Assembled outside of gameplay from the original cartridge’s tables, on an empty canvas, scaled 3×.
Animations shown: 0x15 — 5 of 5.
- Art: Partial / to validate
- Movement: Verified part
- Attacks: Verified part
- Collision: Verified part
- Death and respawn: Verified part
- Other steps: Verified part
Checklist steps and how to help
See it in the engine
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Chill Penguin’s stage. Every frame of this clip matches the original game.
- 0–2 s — X defeats the Spiked sphere
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Technical details
ROM-first mode: the game’s code is generated from the original ROM; the picture is drawn by the LakeSnes video core.
See this family in the completion plan →
Checklist steps
- Art · Partial / to validate
Rendering, animation and audio
39 of 40 parts
- Movement · Verified part
Activation, movement and facing
- Attacks · Verified part
Attacks and projectiles, or proven absence
- Collision · Verified part
Contact, HP and weapon response
- Death and respawn · Verified part
Death, drops, culling and respawn
- Other steps · Verified part
Constant leftward drift without vertical bobbing







































