60 FPS · ENGINE CAPTURE
Homing Torpedo in action.
Real capture of the test map. Weapons and combat are still in development.
A PROJECT BUILT BY PLAYERS.
Bring X1, X2, and X3 together, with weapons and new features shared across campaigns. Today, our mission is to complete X1.
C++ · raylib · public source under MIT
Real capture of the test map. Weapons and combat are still in development.
Movement, combat, and stage fixes are the priority.
Campaigns, Vile, Bloody Palace, roguelike, and map editor.
Explore the roadmap →02 / WHAT'S MISSINGSprites, attacks, and collisions: see the status of each enemy.
Open catalog →03 / YOUR CONTRIBUTIONDownload the context and let the draw choose a useful task for your AI.
Pick a random contribution →