SHORT VIDEOS

See X in action.

Short videos from our game, which runs the original cartridge’s code translated to C++. Every frame used in these videos was checked against the original. Tap to watch a larger video. The buttons distinguish videos with sound from those that are still silent.

What is already done in the checklist has its video on the Roadmap, inside each area. See it on the Roadmap →

Weapons

Each of X’s weapons defeating an enemy.

Charged weapons

Charged shots and their effects; each video shows one situation, not every case for that weapon.

Moves

Walking, jumping, dashing and climbing ladders.

Stages

Moments from the stages and fortress. Tap to open a longer excerpt; the button shows whether it has sound.

Interactions

Damage, energy, lives and boss doors, in recorded games.

Bosses

Boss arrivals and defeats. Where a full fight is available, the short video opens that recording.

Enemies and stage objects

Enemies and objects seen in the recordings. Names that have not been confirmed are described neutrally.

Menus and screens

From the opening to the demo and READY. Tap to open the whole video; the button shows whether it has sound.

The weapon videos and some menus start with all weapons unlocked. The others come from recorded playthroughs. They show specific situations; they do not mean the entire campaign, every picture or all sound has been checked.

Technical details

Captures from September 24 and 25, 2026. Silent 1–3 s loops at 256×224; full videos retain their verified windows and audio tracks. W31: 54 manifest-listed clips grouped into 42 tiles; no stale file was imported. W34: 15 files with every APU port read equal at the same instruction, no extra reads and every APU frame equal. Other videos remain silent. Individual evidence, frames, hashes and limits are in data/media.json. W33: 50.68 s in the full video, 50.48 s in the loop; exact pictures before cropping and removing the bars, silent. V12: 38 non-exact frames out of 497,685; they are not used in the clips. Object 35 retains a neutral title.

See enemies and open tasks →

Full video

The video starts with every weapon already unlocked.