SHORT VIDEOS
See X in action.
Short videos from our game, which runs the original cartridge’s code translated to C++. Every frame used in these videos was checked against the original. Tap to watch a larger video. The buttons distinguish videos with sound from those that are still silent.
What is already done in the checklist has its video on the Roadmap, inside each area. See it on the Roadmap →
Weapons
Each of X’s weapons defeating an enemy.
- X-Buster— open: full video, with sound
X-Buster
X fires the Buster until the enemy ahead is defeated.
X fires the Buster until the enemy ahead is defeated.
The video starts with every weapon already unlocked.
Download GIF - Charged X-Buster— open: full video, with sound
Charged X-Buster
X charges the Buster and releases the shot at the enemy.
X charges the Buster and releases the shot at the enemy.
The video starts with every weapon already unlocked.
Download GIF - Homing Torpedo— open: full video, with sound
Homing Torpedo
The torpedoes track the enemy and hit it.
The torpedoes track the enemy and hit it.
The video starts with every weapon already unlocked.
Download GIF - Chameleon Sting— open: full video, with sound
Chameleon Sting
X fires Chameleon Sting at the enemy ahead.
X fires Chameleon Sting at the enemy ahead.
The video starts with every weapon already unlocked.
Download GIF - Rolling Shield— open: full video, with sound
Rolling Shield
X sends Rolling Shield along the ground to hit the enemy.
X sends Rolling Shield along the ground to hit the enemy.
The video starts with every weapon already unlocked.
Download GIF - Fire Wave— open: full video, with sound
Fire Wave
X holds Fire Wave through the attack.
X holds Fire Wave through the attack.
The video starts with every weapon already unlocked.
Download GIF - Storm Tornado— open: full video, with sound
Storm Tornado
X launches Storm Tornado at the enemy.
X launches Storm Tornado at the enemy.
The video starts with every weapon already unlocked.
Download GIF - Electric Spark— open: full video, with sound
Electric Spark
X fires Electric Spark during combat.
X fires Electric Spark during combat.
The video starts with every weapon already unlocked.
Download GIF - Boomerang Cutter— open: full video, with sound
Boomerang Cutter
X uses Boomerang Cutter to hit the enemy.
X uses Boomerang Cutter to hit the enemy.
The video starts with every weapon already unlocked.
Download GIF - Shotgun Ice— open: full video, with sound
Shotgun Ice
X fires Shotgun Ice at the enemy.
X fires Shotgun Ice at the enemy.
The video starts with every weapon already unlocked.
Download GIF
Charged weapons
Charged shots and their effects; each video shows one situation, not every case for that weapon.
- Charged Homing Torpedo defeats the enemy— open: full video, with sound
Charged Homing Torpedo defeats the enemy
X releases the charged shot, which defeats the enemy.
X charges Homing Torpedo and releases the charged shot, which defeats the enemy ahead.
The video starts with every weapon already unlocked.
Download GIF - Charged Chameleon Sting, no enemy defeated— open: full video, with sound
Charged Chameleon Sting, no enemy defeated
X releases the charged shot and shows its effect. No enemy is defeated.
X charges Chameleon Sting and releases the charged shot. The video shows the charged shot’s effect; no enemy is defeated.
The video starts with every weapon already unlocked.
Download GIF - Charged Rolling Shield, no enemy defeated— open: full video, with sound
Charged Rolling Shield, no enemy defeated
X releases the charged shot and shows its effect. No enemy is defeated.
X charges Rolling Shield and releases the charged shot. The video shows the charged shot’s effect; no enemy is defeated.
The video starts with every weapon already unlocked.
Download GIF - Fire Wave: the enemy is defeated before the charged shot— open: full video, with sound
Fire Wave: the enemy is defeated before the charged shot
X releases the charged shot. The enemy was defeated before this moment.
X uses Fire Wave and holds the button to charge. The enemy ahead is defeated before X releases the charged shot.
The video starts with every weapon already unlocked.
Download GIF - Storm Tornado: the enemy is defeated before the charged shot— open: full video, with sound
Storm Tornado: the enemy is defeated before the charged shot
X releases the charged shot. The enemy was defeated before this moment.
X uses Storm Tornado and holds the button to charge. The enemy ahead is defeated before X releases the charged shot.
The video starts with every weapon already unlocked.
Download GIF - Charged Electric Spark defeats the enemy— open: full video, with sound
Charged Electric Spark defeats the enemy
X releases the charged shot, which defeats the enemy.
X charges Electric Spark and releases the charged shot, which defeats the enemy ahead.
The video starts with every weapon already unlocked.
Download GIF - Charged Boomerang Cutter defeats the enemy— open: full video, with sound
Charged Boomerang Cutter defeats the enemy
X releases the charged shot, which defeats the enemy.
X charges Boomerang Cutter and releases the charged shot, which defeats the enemy ahead.
The video starts with every weapon already unlocked.
Download GIF - Charged Shotgun Ice, no enemy defeated— open: full video, with sound
Charged Shotgun Ice, no enemy defeated
X releases the charged shot and shows its effect. No enemy is defeated.
X charges Shotgun Ice and releases the charged shot. The video shows the charged shot’s effect; no enemy is defeated.
The video starts with every weapon already unlocked.
Download GIF
Moves
Walking, jumping, dashing and climbing ladders.
- Walking— open: full video, with sound
Walking
X starts walking to the right.
X walks, changes direction and fires at the enemy.
The video starts with every weapon already unlocked.
Download GIF - Jumping— open: full video, with sound
Jumping
X jumps in place and lands.
X jumps, lands and fires at the enemy.
The video starts with every weapon already unlocked.
Download GIF - Dash— open: full video, with sound
Dash
X dashes forward, then stops.
X dashes forward and fires at the enemy.
The video starts with every weapon already unlocked.
Download GIF - Jump out of a dash— open: enlarge, silent
Jump out of a dash
X jumps out of a dash, in Chill Penguin’s stage.
X jumps out of a dash, in Chill Penguin’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Ladder— open: enlarge, silent
Ladder
X climbs a ladder, in Storm Eagle’s stage.
X climbs a ladder, in Storm Eagle’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF
Stages
Moments from the stages and fortress. Tap to open a longer excerpt; the button shows whether it has sound.
- Sting Chameleon's stage— open: longer excerpt, with sound
Sting Chameleon's stage
Sting Chameleon's stage
A stretch of Sting Chameleon's stage
A stretch of Sting Chameleon's stageWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Launch Octopus's stage— open: longer excerpt, with sound
Launch Octopus's stage
Launch Octopus's stage
A stretch of Launch Octopus's stage
A stretch of Launch Octopus's stageWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Armored Armadillo's stage— open: longer excerpt, with sound
Armored Armadillo's stage
Armored Armadillo's stage
A stretch of Armored Armadillo's stage
A stretch of Armored Armadillo's stageWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Sigma's fortress, stage 1— open: longer excerpt, with sound
Sigma's fortress, stage 1
Sigma's fortress, stage 1
A stretch of Sigma's fortress, stage 1
A stretch of Sigma's fortress, stage 1With the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Sigma's fortress, stage 2— open: longer excerpt, with sound
Sigma's fortress, stage 2
Sigma's fortress, stage 2
A stretch of Sigma's fortress, stage 2
A stretch of Sigma's fortress, stage 2With the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Sigma's fortress, stage 3— open: longer excerpt, with sound
Sigma's fortress, stage 3
Sigma's fortress, stage 3
A stretch of Sigma's fortress, stage 3
A stretch of Sigma's fortress, stage 3With the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Sigma's fortress, stage 4— open: longer excerpt, with sound
Sigma's fortress, stage 4
Sigma's fortress, stage 4
A stretch of Sigma's fortress, stage 4
A stretch of Sigma's fortress, stage 4With the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF
Interactions
Damage, energy, lives and boss doors, in recorded games.
- Taking a hit— open: enlarge, silent
Taking a hit
X takes a hit, in Chill Penguin’s stage.
X takes a hit, in Chill Penguin’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - X destroyed— open: enlarge, silent
X destroyed
X is destroyed, in Storm Eagle’s stage.
X is destroyed, in Storm Eagle’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Life energy— open: enlarge, silent
Life energy
X picks up life energy, in Chill Penguin’s stage.
X picks up life energy, in Chill Penguin’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Weapon energy— open: enlarge, silent
Weapon energy
X picks up weapon energy, in Chill Penguin’s stage.
X picks up weapon energy, in Chill Penguin’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Sub Tank filling— open: enlarge, silent
Sub Tank filling
At full life, the energy X picks up goes into a Sub Tank, in Chill Penguin’s stage.
At full life, the energy X picks up goes into a Sub Tank, in Chill Penguin’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Extra life— open: enlarge, silent
Extra life
X gets an extra life, in Storm Eagle’s stage.
X gets an extra life, in Storm Eagle’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Boss door: Chill Penguin— open: enlarge, silent
Boss door: Chill Penguin
X goes through the boss door, in Chill Penguin’s stage.
X goes through the boss door, in Chill Penguin’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Boss door: Storm Eagle— open: enlarge, silent
Boss door: Storm Eagle
X goes through the boss door, in Storm Eagle’s stage.
X goes through the boss door, in Storm Eagle’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Boss door: Flame Mammoth— open: enlarge, silent
Boss door: Flame Mammoth
X goes through the boss door, in Flame Mammoth’s stage.
X goes through the boss door, in Flame Mammoth’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF
Bosses
Boss arrivals and defeats. Where a full fight is available, the short video opens that recording.
- Chill Penguin: arrival— open: full fight, with sound
Chill Penguin: arrival
Chill Penguin arrives.
The whole fight against Chill Penguin (1 min 42 s). Every frame matches the original game.
The whole fight against Chill PenguinWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Chill Penguin: defeat— open: full fight, with sound
Chill Penguin: defeat
Chill Penguin is defeated.
The whole fight against Chill Penguin (1 min 42 s). Every frame matches the original game.
The whole fight against Chill PenguinWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Storm Eagle: arrival— open: full fight, with sound
Storm Eagle: arrival
Storm Eagle arrives.
The whole fight against Storm Eagle (1 min 27 s). Every frame matches the original game.
The whole fight against Storm EagleWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Storm Eagle: defeat— open: full fight, with sound
Storm Eagle: defeat
Storm Eagle is defeated.
The whole fight against Storm Eagle (1 min 27 s). Every frame matches the original game.
The whole fight against Storm EagleWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Flame Mammoth: arrival— open: full fight, with sound
Flame Mammoth: arrival
Flame Mammoth arrives.
The whole fight against Flame Mammoth (1 min 1 s). Every frame matches the original game.
The whole fight against Flame MammothWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Flame Mammoth: defeat— open: full fight, with sound
Flame Mammoth: defeat
Flame Mammoth is defeated.
The whole fight against Flame Mammoth (1 min 1 s). Every frame matches the original game.
The whole fight against Flame MammothWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Boomer Kuwanger: arrival— open: full fight, with sound
Boomer Kuwanger: arrival
Boomer Kuwanger arrives.
The whole fight against Boomer Kuwanger (52 s). Every frame matches the original game.
The whole fight against Boomer KuwangerWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Boomer Kuwanger: defeat— open: full fight, with sound
Boomer Kuwanger: defeat
Boomer Kuwanger is defeated.
The whole fight against Boomer Kuwanger (52 s). Every frame matches the original game.
The whole fight against Boomer KuwangerWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Spark Mandrill: arrival— open: full fight, with sound
Spark Mandrill: arrival
Spark Mandrill arrives.
The whole fight against Spark Mandrill (31 s). Every frame matches the original game.
The whole fight against Spark MandrillWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Spark Mandrill: defeat— open: full fight, with sound
Spark Mandrill: defeat
Spark Mandrill is defeated.
The whole fight against Spark Mandrill (31 s). Every frame matches the original game.
The whole fight against Spark MandrillWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Sting Chameleon arrives— open: full fight, with sound
Sting Chameleon arrives
Sting Chameleon arrives
The whole fight against Sting Chameleon
The whole fight against Sting ChameleonWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Sting Chameleon is defeated— open: full fight, with sound
Sting Chameleon is defeated
Sting Chameleon is defeated
The whole fight against Sting Chameleon
The whole fight against Sting ChameleonWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Launch Octopus arrives— open: full fight, with sound
Launch Octopus arrives
Launch Octopus arrives
The whole fight against Launch Octopus
The whole fight against Launch OctopusWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Launch Octopus is defeated— open: full fight, with sound
Launch Octopus is defeated
Launch Octopus is defeated
The whole fight against Launch Octopus
The whole fight against Launch OctopusWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Armored Armadillo arrives— open: enlarge, silent
Armored Armadillo arrives
Armored Armadillo arrives
Armored Armadillo arrives
Silent. This excerpt does not show every gameplay situation.
Download GIF - Armored Armadillo is defeated— open: enlarge, silent
Armored Armadillo is defeated
Armored Armadillo is defeated
Armored Armadillo is defeated
Silent. This excerpt does not show every gameplay situation.
Download GIF
Enemies and stage objects
Enemies and objects seen in the recordings. Names that have not been confirmed are described neutrally.
- Axe Max— open: enlarge, with sound
Axe Max
Axe Max in the Chill Penguin stage
Recorded on 2026-09-24 in our game running the original cartridge’s code, translated to C++, during David’s playthrough of the Chill Penguin stage. Every frame of this clip is identical to the original game’s. The sound also comes from the original code.
It runs on the original code in this recording but does not count as verified yet: the same enemy appears in other stages that have not been checked.
Download GIF - Mine-dropping bat— open: enlarge, silent
Mine-dropping bat
X defeats the Mine-dropping bat in Chill Penguin’s stage
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Chill Penguin’s stage. Every frame of this clip matches the original game.
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Download GIF - Walker— open: enlarge, with sound
Walker
Walker in the Chill Penguin stage
Recorded on 2026-09-24 in our game running the original cartridge’s code, translated to C++, during David’s playthrough of the Chill Penguin stage. Every frame of this clip is identical to the original game’s. The sound also comes from the original code.
Movement, attack and contact were checked in this recording. The look-and-sound, defeat and respawn steps are not credited yet.
Download GIF - Drifting bat— open: enlarge, silent
Drifting bat
Bat in the Chill Penguin stage
Recorded on 2026-09-24 in our game running the original cartridge’s code, translated to C++, during David’s playthrough of the Chill Penguin stage. Every frame of this clip is identical to the original game’s.
It runs on the original code in this recording but does not count as verified yet: the same enemy appears in other stages that have not been checked.
Download GIF - Spiked sphere— open: enlarge, silent
Spiked sphere
X defeats the Spiked sphere in Chill Penguin’s stage
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Chill Penguin’s stage. Every frame of this clip matches the original game.
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Download GIF - Stretch Bird— open: enlarge, silent
Stretch Bird
X defeats the Stretch Bird in Chill Penguin’s stage
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Chill Penguin’s stage. Every frame of this clip matches the original game.
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Download GIF - Snowball— open: enlarge, silent
Snowball
Snowball in the Chill Penguin stage
Recorded on 2026-09-24 in our game running the original cartridge’s code, translated to C++, during David’s playthrough of the Chill Penguin stage. Every frame of this clip is identical to the original game’s.
Movement, attack and contact were checked in this recording. The look-and-sound, defeat and respawn steps are not credited yet.
Download GIF - Snow Shooter— open: enlarge, silent
Snow Shooter
Snow Shooter in the Chill Penguin stage
Recorded on 2026-09-24 in our game running the original cartridge’s code, translated to C++, during David’s playthrough of the Chill Penguin stage. Every frame of this clip is identical to the original game’s.
Movement, attack and contact were checked in this recording. The look-and-sound, defeat and respawn steps are not credited yet.
Download GIF - Pink Hover Shooter— open: enlarge, silent
Pink Hover Shooter
X defeats the Pink Hover Shooter in Chill Penguin’s stage.
X defeats the Pink Hover Shooter in Chill Penguin’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Ray Bit— open: enlarge, silent
Ray Bit
X defeats the Ray Bit in Chill Penguin’s stage.
X defeats the Ray Bit in Chill Penguin’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X destroys this enemy or object in Chill Penguin’s stage, 1 min 55 s into the recording.
X destroys this enemy or object in Chill Penguin’s stage, 1 min 55 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X destroys this enemy or object in Chill Penguin’s stage, 2 min 7 s into the recording.
X destroys this enemy or object in Chill Penguin’s stage, 2 min 7 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Drone rotor— open: enlarge, silent
Drone rotor
X defeats the Drone rotor in Storm Eagle’s stage
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Storm Eagle’s stage. Every frame of this clip matches the original game.
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Download GIF - Blue Highway robot— open: enlarge, silent
Blue Highway robot
X defeats the Blue Highway robot in Storm Eagle’s stage
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Storm Eagle’s stage. Every frame of this clip matches the original game.
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Download GIF - Shielded Met— open: enlarge, silent
Shielded Met
X defeats the Shielded Met in Storm Eagle’s stage
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Storm Eagle’s stage. Every frame of this clip matches the original game.
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Download GIF - Strider— open: enlarge, silent
Strider
X defeats the Strider in Storm Eagle’s stage
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Storm Eagle’s stage. Every frame of this clip matches the original game.
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Download GIF - Armored turret— open: enlarge, silent
Armored turret
X defeats the Armored turret in Storm Eagle’s stage
Generated on 2026-09-24 by our game, which runs the original cartridge’s code translated to C++, replaying a recorded playthrough of Storm Eagle’s stage. Every frame of this clip matches the original game.
The video has no sound and shows only this moment of the playthrough; it does not show all of the enemy’s attacks or every situation in which it appears.
Download GIF - No card yet— open: enlarge, silent
No card yet
This enemy or object appears in Storm Eagle’s stage, 0 min 23 s into the recording.
This enemy or object appears in Storm Eagle’s stage, 0 min 23 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Long pillar— open: enlarge, silent
Long pillar
A stage object: a long pillar appears in Storm Eagle’s stage, together with another enemy or object that has no card yet.
A stage object: a long pillar appears in Storm Eagle’s stage, together with another enemy or object that has no card yet.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
This enemy or object appears in Storm Eagle’s stage, 1 min 14 s into the recording.
This enemy or object appears in Storm Eagle’s stage, 1 min 14 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X destroys this enemy or object in Storm Eagle’s stage, 1 min 28 s into the recording.
X destroys this enemy or object in Storm Eagle’s stage, 1 min 28 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Breakable glass— open: enlarge, silent
Breakable glass
A stage object: a breakable glass pane appears in Storm Eagle’s stage.
A stage object: a breakable glass pane appears in Storm Eagle’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X destroys this enemy or object in Storm Eagle’s stage, 2 min 25 s into the recording.
X destroys this enemy or object in Storm Eagle’s stage, 2 min 25 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Rush Roader— open: enlarge, silent
Rush Roader
X defeats the Rush Roader in Flame Mammoth’s stage.
X defeats the Rush Roader in Flame Mammoth’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X destroys this enemy or object in Flame Mammoth’s stage, 1 min 22 s into the recording.
X destroys this enemy or object in Flame Mammoth’s stage, 1 min 22 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X destroys this enemy or object in Flame Mammoth’s stage, 2 min 30 s into the recording.
X destroys this enemy or object in Flame Mammoth’s stage, 2 min 30 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Conveyor belt— open: enlarge, silent
Conveyor belt
A stage object: a conveyor belt appears in Flame Mammoth’s stage.
A stage object: a conveyor belt appears in Flame Mammoth’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Lava drip— open: enlarge, silent
Lava drip
A stage object: a lava drip appears in Flame Mammoth’s stage.
A stage object: a lava drip appears in Flame Mammoth’s stage.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
This enemy or object appears in Flame Mammoth’s stage, 5 min 31 s into the recording.
This enemy or object appears in Flame Mammoth’s stage, 5 min 31 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - Lava in Flame Mammoth’s stage (before Chill Penguin is beaten)— open: longer excerpt, with sound
Lava in Flame Mammoth’s stage (before Chill Penguin is beaten)
Stage object: lava in Flame Mammoth’s stage, in a playthrough where Chill Penguin has not been beaten yet.
A stretch with lava in Flame Mammoth’s stage (16 s). Every frame matches the original game.
A stretch with lava in Flame Mammoth’s stageWith the game’s sound, checked in this excerpt. This does not verify sound throughout the campaign.
Download GIF - Crusher— open: enlarge, silent
Crusher
X defeats Crusher on the intro highway.
X defeats Crusher on the intro highway.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy on the intro highway, 1 min 12 s into the recording.
X defeats an enemy on the intro highway, 1 min 12 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy on the intro highway, 2 min 19 s into the recording.
X defeats an enemy on the intro highway, 2 min 19 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Boomer Kuwanger’s stage, 0 min 43 s into the recording.
X defeats an enemy in Boomer Kuwanger’s stage, 0 min 43 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X hits an enemy in Boomer Kuwanger’s stage, 0 min 49 s into the recording.
X hits an enemy in Boomer Kuwanger’s stage, 0 min 49 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Boomer Kuwanger’s stage, 0 min 51 s into the recording.
X defeats an enemy in Boomer Kuwanger’s stage, 0 min 51 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X hits an enemy in Boomer Kuwanger’s stage, 1 min 0 s into the recording.
X hits an enemy in Boomer Kuwanger’s stage, 1 min 0 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Boomer Kuwanger’s stage, 1 min 3 s into the recording.
X defeats an enemy in Boomer Kuwanger’s stage, 1 min 3 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Boomer Kuwanger’s stage, 3 min 9 s into the recording.
X defeats an enemy in Boomer Kuwanger’s stage, 3 min 9 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Boomer Kuwanger’s stage, 3 min 21 s into the recording.
X defeats an enemy in Boomer Kuwanger’s stage, 3 min 21 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X hits an enemy in Boomer Kuwanger’s stage, 4 min 7 s into the recording.
X hits an enemy in Boomer Kuwanger’s stage, 4 min 7 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Boomer Kuwanger’s stage, 4 min 9 s into the recording.
X defeats an enemy in Boomer Kuwanger’s stage, 4 min 9 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X hits an enemy in Spark Mandrill’s stage, 0 min 20 s into the recording.
X hits an enemy in Spark Mandrill’s stage, 0 min 20 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Spark Mandrill’s stage, 1 min 8 s into the recording.
X defeats an enemy in Spark Mandrill’s stage, 1 min 8 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Spark Mandrill’s stage, 1 min 46 s into the recording.
X defeats an enemy in Spark Mandrill’s stage, 1 min 46 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X defeats an enemy in Spark Mandrill’s stage, 1 min 59 s into the recording.
X defeats an enemy in Spark Mandrill’s stage, 1 min 59 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - No card yet— open: enlarge, silent
No card yet
X hits an enemy in Flame Mammoth’s stage, with lava, 2 min 0 s into the recording.
X hits an enemy in Flame Mammoth’s stage, with lava, 2 min 0 s into the recording.
A short video, without sound, from a recorded playthrough. It does not show every game situation.
Download GIF - X hits Spikey (Sting Chameleon's stage)— open: enlarge, silent
X hits Spikey (Sting Chameleon's stage)
X hits Spikey (Sting Chameleon's stage)
X hits Spikey (Sting Chameleon's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Sting Chameleon's stage)— open: enlarge, silent
X defeats an enemy (Sting Chameleon's stage)
X defeats an enemy (Sting Chameleon's stage)
X defeats an enemy (Sting Chameleon's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Launch Octopus's stage)— open: enlarge, silent
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Launch Octopus's stage)— open: enlarge, silent
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Sting Chameleon's stage)— open: enlarge, silent
X defeats an enemy (Sting Chameleon's stage)
X defeats an enemy (Sting Chameleon's stage)
X defeats an enemy (Sting Chameleon's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X hits Batton Bone (Sting Chameleon's stage)— open: enlarge, silent
X hits Batton Bone (Sting Chameleon's stage)
X hits Batton Bone (Sting Chameleon's stage)
X hits Batton Bone (Sting Chameleon's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Sting Chameleon's stage)— open: enlarge, silent
X defeats an enemy (Sting Chameleon's stage)
X defeats an enemy (Sting Chameleon's stage)
X defeats an enemy (Sting Chameleon's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Launch Octopus's stage)— open: enlarge, silent
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Launch Octopus's stage)— open: enlarge, silent
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Launch Octopus's stage)— open: enlarge, silent
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
X defeats an enemy (Launch Octopus's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X hits an enemy (Launch Octopus's stage)— open: enlarge, silent
X hits an enemy (Launch Octopus's stage)
X hits an enemy (Launch Octopus's stage)
X hits an enemy (Launch Octopus's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X hits Hoganmer (Armored Armadillo's stage)— open: enlarge, silent
X hits Hoganmer (Armored Armadillo's stage)
X hits Hoganmer (Armored Armadillo's stage)
X hits Hoganmer (Armored Armadillo's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Armored Armadillo's stage)— open: enlarge, silent
X defeats an enemy (Armored Armadillo's stage)
X defeats an enemy (Armored Armadillo's stage)
X defeats an enemy (Armored Armadillo's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X defeats an enemy (Sting Chameleon's stage)— open: enlarge, silent
X defeats an enemy (Sting Chameleon's stage)
X defeats an enemy (Sting Chameleon's stage)
X defeats an enemy (Sting Chameleon's stage)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X hits an enemy or object in Armored Armadillo’s stage— open: enlarge, silent
X hits an enemy or object in Armored Armadillo’s stage
X hits an enemy or object in Armored Armadillo’s stage
X hits an enemy or object in Armored Armadillo’s stage
Silent. This excerpt does not show every gameplay situation.
Download GIF - X hits Bomb Been (Sigma's fortress, stage 1)— open: enlarge, silent
X hits Bomb Been (Sigma's fortress, stage 1)
X hits Bomb Been (Sigma's fortress, stage 1)
X hits Bomb Been (Sigma's fortress, stage 1)
Silent. This excerpt does not show every gameplay situation.
Download GIF - X hits an enemy (Sigma's fortress, stage 4)— open: enlarge, silent
X hits an enemy (Sigma's fortress, stage 4)
X hits an enemy (Sigma's fortress, stage 4)
X hits an enemy (Sigma's fortress, stage 4)
Silent. This excerpt does not show every gameplay situation.
Download GIF
The weapon videos and some menus start with all weapons unlocked. The others come from recorded playthroughs. They show specific situations; they do not mean the entire campaign, every picture or all sound has been checked.
Technical details
Captures from September 24 and 25, 2026. Silent 1–3 s loops at 256×224; full videos retain their verified windows and audio tracks. W31: 54 manifest-listed clips grouped into 42 tiles; no stale file was imported. W34: 15 files with every APU port read equal at the same instruction, no extra reads and every APU frame equal. Other videos remain silent. Individual evidence, frames, hashes and limits are in data/media.json. W33: 50.68 s in the full video, 50.48 s in the loop; exact pictures before cropping and removing the bars, silent. V12: 38 non-exact frames out of 497,685; they are not used in the clips. Object 35 retains a neutral title.