﻿================================================================
  RECORDING LIST  (mark with X what you have done)   -   version 2
================================================================
Before each one, reread "HOW TO MAKE A RECORDING" in READ-ME-FIRST.
Use the file names exactly as written: they are the same in every
language, so the project can match them.
This version comes from our own spreadsheets: it is what is REALLY
missing in X1, in order of value. The stars (*) are the 10 items that
help most. Below: N = normal shot, C = charged shot.

GOLDEN RULE FOR BOSSES: a hit only counts if the boss's LIFE BAR goes
down. A shot that hits without taking life (or hits while the boss is
flashing) does not count. For each weapon on the list: 2 hits that take
life.

Almost everything here needs a COMPLETE X: all 8 weapons and the ARM
part (to charge the special weapons). Use passwords freely.

The weapons: Buster, Homing Torpedo, Chameleon Sting, Rolling Shield,
Fire Wave, Storm Tornado, Electric Spark, Boomerang Cutter, Shotgun Ice.

================================================================
SESSION 1  -  LAUNCH OCTOPUS STAGE WITH EVERYTHING   (the most valuable)
================================================================
Go back to the stage with the 8 weapons and the arm. The sub-bosses are
there again.

* [ ] X1-S1-utuboros (the sea serpent): hit the HEAD, the BODY and the
      TAIL, each part with: Homing Torpedo N and C, Rolling Shield N
      and C, Fire Wave N and C, Storm Tornado N and C, Electric Spark C,
      Boomerang Cutter C, Shotgun Ice C (on the body, also Shotgun Ice N).
      It is a lot of work: you can split it into several recordings
      (-b, -c...).
* [ ] X1-S1-utuboros-morrer: DIE in the fight against the serpent, come
      back from the checkpoint and fight again. (Easy, and it closes a
      whole item.)
* [ ] X1-S1-submarino (the big ship/submarine): Buster N and C,
      Homing Torpedo N and C, Chameleon Sting N, Rolling Shield N and C,
      Fire Wave C, Storm Tornado N and C, Electric Spark N and C,
      Boomerang Cutter N and C, Shotgun Ice N and C.
* [ ] X1-S1-submarino-morrer: DIE in the fight against it and try again.
  [ ] X1-S1-peixe (the anglerfish, it appears twice): Homing Torpedo C,
      Rolling Shield N and C, Fire Wave N and C, Electric Spark C,
      Shotgun Ice C. In another recording: DIE to it and try again.

================================================================
SESSION 2  -  SPARK MANDRILL STAGE WITH EVERYTHING
================================================================
* [ ] X1-S2-thunder-slimer: Buster N and C, Homing Torpedo C,
      Chameleon Sting N, Rolling Shield N and C, Fire Wave C,
      Storm Tornado N and C, Electric Spark N and C, Boomerang Cutter C,
      Shotgun Ice C. Do NOT kill it fast: let the fight last so it uses
      all its attacks. In another recording: DIE to it and come back.
  [ ] X1-S2-vagalume: the firefly enemy around the 25th screen of the
      stage (very high up): make it appear on screen, touch it and kill
      it. Do it with the stage lit and with the stage dark. Kill several
      fireflies along the stage until one of them drops an item.

================================================================
SESSION 3  -  SIGMA'S FORTRESS WITH EVERYTHING
================================================================
On bosses that have more than one part, hit EACH part.
* [ ] X1-S3-vile: in both parts of the fight, all special weapons,
      N and C (the most missing: Homing Torpedo, Storm Tornado,
      Electric Spark, Rolling Shield C, Fire Wave C, Boomerang Cutter N,
      Shotgun Ice N). Long fight.
* [ ] X1-S3-d-rex: on both halves, all special weapons, N and C.
      Careful: many shots hit it without taking life; it only counts
      when the bar goes down.
* [ ] X1-S3-rangda-bangda: on the mouth and on the side parts, all
      special weapons, N and C. Same care: it only counts when it takes
      life. Long fight, so it goes through all its attacks.
  [ ] X1-S3-sigma-final (Wolf Sigma): Fire Wave C, Electric Spark N and
      C, Shotgun Ice N and C.
  [ ] X1-S3-launch-octopus (the rematch): Fire Wave N and C,
      Boomerang Cutter N, Shotgun Ice N.
  [ ] X1-S3-velguarder: Buster N, Fire Wave C, Storm Tornado N and C.
      In another recording: DIE to it and try again.
  [ ] X1-S3-bospider: Homing Torpedo N, Fire Wave N, Storm Tornado N,
      always while it is vulnerable (taking life).
  [ ] X1-S3-spark-mandrill (the rematch): CHARGED Buster (all charge
      levels) at every moment of the fight: standing still, running,
      hanging from the ceiling, right after each attack.
  [ ] X1-S3-vile-abertura: in the opening stage (new game), the fight
      against Vile; and, if you can, lose a life in it before Zero's
      scene.

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SESSION 4  -  CANCEL THE CHARGED SHOT                          *
================================================================
Name: X1-S4-<weapon>. For EACH of the 8 special weapons, both ways:
  1) start charging WITH it selected, switch weapons (L or R) while
     still holding the shot, and release;
  2) start charging with another weapon (or the Buster), switch TO it
     while still holding, release and shoot again.
Do each way standing, walking and in the air. Then:
  [ ] X1-S4-ride-armor: with the charge held, GET INTO the robot armor.
  [ ] X1-S4-fim-de-fase: defeat one of the 8 bosses (in a game where it
      has not been defeated yet) with the charge HELD when the stage
      ends. A different weapon held on each boss, if you can.
  [ ] X1-S4-sem-braco: repeat ways 1 and 2 in a game WITHOUT the arm
      part.

================================================================
SESSION 5  -  X GETTING HIT AT RARE MOMENTS                    *
================================================================
Name: X1-S5-<what>. Many short attempts. The goal is to take the damage.
  [ ] DIE "LOCKED": with low life, take the final hit at the instant the
      game takes control away from X: picking up an item, a capsule, a
      Heart Tank; entering a boss door with a shot in the air; in the
      Rangda Bangda, D-Rex and Zero scenes.
  [ ] The same, but with life to spare (take the damage without dying).
  [ ] DIE CRUSHED, pressed against a wall or ceiling by something that
      pushes: the sliding platforms and the laser trap (Boomer Kuwanger
      stage and fortress), the mine cart (Armored Armadillo), the long
      pillars (Storm Eagle), the conveyor belt, the submarine (Launch
      Octopus), the two halves of D-Rex, Bospider.
  [ ] Take damage at the instant you GET OFF the robot armor (Up + Jump).
  [ ] Hit the axe enemy (Axe Max, Chill Penguin and Sting Chameleon
      stages) with the robot armor's PUNCH: once without killing, once
      killing.

================================================================
SESSION 6  -  FROM SCRATCH
================================================================
  [ ] X1-S6-power-on: "Record from" = Power on. Leave the title screen
      for 10 seconds, NEW GAME, and play the whole opening stage. Kill
      the giant bees in different ways; kill several cars/robots on the
      highway until they drop items; go slowly past the crusher around
      the 8th screen.
  [ ] X1-S6-<stage>: one WHOLE stage without cuts, from stage select to
      beating the boss: Flame Mammoth, Boomer Kuwanger, Spark Mandrill,
      Armored Armadillo, and Launch Octopus with the Sting Chameleon
      stage already flooded. And the last fortress stage up to the final
      fight.

================================================================
SESSION 7  -  ENEMIES, STAGE BY STAGE
================================================================
Name: X1-S7-<stage>. For each one: make it appear on screen, TOUCH it,
scroll the screen away and back to see if it reappears, and kill it.
  Armored Armadillo: the bat right at the start of the stage, below, and
      another around the 12th screen; one excavator destroyed before it
      starts moving and another in the middle of the digging.
  Storm Eagle: the breakable glass (5th/6th screen); the gas tank
      (3rd/4th screen, below); the cannon; the long pillar.
  Sting Chameleon: the armored soldier around the 18th screen; the
      woodpecker bird and the rock man (kill several until they drop
      an item).
  Chill Penguin: the igloo around the 21st screen (touch the igloo).
  Boomer Kuwanger: the robot ladder; the sliding platform; the laser.
  Flame Mammoth: the rolling enemy (destroy it). Fortress 1: the spring.
  Fortress 3: the bat on the 3rd screen. Everywhere: also destroy the
      enemies that release "babies" while the baby still exists.

================================================================
SESSION 8  -  FOR EXPLORERS (hard; only if you know a trick)
================================================================
  [ ] X1-S8-chill-penguin-alto: two places nobody has reached.
      (1) The east face of the mountain near the pillar: about 110
      pixels above the "pillar jump" are still missing. Idea: get on
      the sled of the charged Shotgun Ice and jump from it to the wall.
      (2) The ledge at the far east of the stage: about 93 pixels of
      height are missing.
  [ ] X1-S8-sting-chameleon-poco: go down the shaft below the cave (and
      through a second opening a bit before it) and record what
      happens, even if it is just falling and dying.
  [ ] X1-Z-<what-it-is>: every bug, trick and curiosity you know.

================================================================
NO NEED TO RECORD
================================================================
  - Shots that do not take the boss's life.
  - The 8 bosses with the weapons that are not on this list: we have
    them already.
  - A "beautiful" playthrough: dying and making mistakes are useful
    too; do not redo anything because of that.

================================================================
WHOLE X1 (optional)
================================================================
Same scheme as the full playthroughs below, with the X1 ROM. Names X1-B-:
  -01-abertura ("Power on"; title screen 10 seconds; up to boss select);
  -02 to -09: the 8 stages, one recording per stage;
  -10-arsenal: each weapon, 3 normal shots on the ground, 3 jumping,
      1 charged;
  -11-fortaleza-1, -2, ... until the end of the credits;
  -12-desafios: the spirit of this list (all weapons on all bosses,
      dying and coming back, getting hit by everything).

================================================================
FULL PLAYTHROUGHS: X2 AND X3
================================================================
Each line is ONE recording. Use the name exactly as written.
Also read "FULL PLAYTHROUGHS (X2 and X3)" in READ-ME-FIRST.

Tips for ALL stages:
  - Play normally, without hurry. Dying is useful too.
  - Pick up the items you find (Heart Tank, Sub Tank, armor parts).
    You do not need to find everything; an internet guide helps.
  - As soon as you get a new weapon, USE it in the following stages:
    normal and charged shots (hold the fire button until X flashes and
    release), on enemies, on the ground and in the air.
  - If an extra boss shows up in the middle of a stage (the
    "X-Hunters": Agile, Serges or Violen), fight it. Winning or losing,
    both are useful.

----------------------------------------------------------------
PART A  -  MEGA MAN X2 (the main one)
----------------------------------------------------------------
[ ] X2-01-abertura
      Starts: "Record from" = POWER ON.
      Leave the title screen still for about 10 seconds, then press
      Start, begin a new game and play the opening stage until you
      reach the SELECTION SCREEN OF THE 8 BOSSES.
      Ends: on the selection screen. Do Stop and then Shift+F1.

The 8 boss stages, in the order below. It is the easiest order, because
each defeated boss gives the weapon that is the next one's weakness.
For each one:
  - press F1 (back to the selection screen) BEFORE you start recording;
  - record with "Current state";
  - play until you defeat the boss and return to the selection screen;
  - do Stop and then Shift+F1.

[ ] X2-02-wire-sponge        (weakness: Sonic Slicer; go with normal and charged shots)
[ ] X2-03-wheel-gator        (weakness: Strike Chain, Wire Sponge's weapon)
[ ] X2-04-bubble-crab        (weakness: Spin Wheel)
[ ] X2-05-flame-stag         (weakness: Bubble Splash)
[ ] X2-06-morph-moth         (weakness: Speed Burner)
[ ] X2-07-magna-centipede    (weakness: Silk Shot)
[ ] X2-08-crystal-snail      (weakness: Magnet Mine)
[ ] X2-09-overdrive-ostrich  (weakness: Crystal Hunter)

[ ] X2-10-arsenal
      After you have the 8 weapons. Press F1, record with "Current
      state" and enter an easy stage you have already finished (e.g.
      Wire Sponge). Right at the start, for EACH weapon (including X's
      normal shot):
        - 3 normal shots standing on the ground;
        - 3 normal shots while jumping;
        - 1 charged shot (hold until it flashes), if possible;
        - hit a few enemies with it.
      About 5 to 10 minutes. Finish the stage, or leave through the
      pause menu if the EXIT option appears. Do Stop and then Shift+F1.

[ ] X2-11-fortaleza-1, X2-11-fortaleza-2, X2-11-fortaleza-3, ...
      The final stages (the X-Hunters' and Sigma's base), ONE recording
      per stage, until the final credits. Number them in sequence.
      Before each one, save the starting point with Shift+F1.
      On the last one, let the credits roll to the end and only then do
      Stop.

[ ] X2-12-extras (optional; only what did not happen before)
      Things we want to see at least once:
        - dying by falling into a pit;
        - dying on spikes;
        - using a Sub Tank;
        - jumping on the walls on both sides (wall jump);
        - dash + jump;
        - using the robot (Ride Armor) and the bike (Ride Chaser) when
          they appear.

----------------------------------------------------------------
PART B  -  MEGA MAN X3 (optional, only after Part A)
----------------------------------------------------------------
Same thing, with the X3 ROM (File > Open). Names starting with X3-:

[ ] X3-01-abertura           ("Record from" = POWER ON; up to boss select)
[ ] X3-02-toxic-seahorse     (weakness: Frost Shield; go with normal and charged shots)
[ ] X3-03-tunnel-rhino       (weakness: Acid Burst)
[ ] X3-04-volt-catfish       (weakness: Tornado Fang)
[ ] X3-05-crush-crawfish     (weakness: Triad Thunder)
[ ] X3-06-neon-tiger         (weakness: Spinning Blade)
[ ] X3-07-gravity-beetle     (weakness: Ray Splasher)
[ ] X3-08-blast-hornet       (weakness: Gravity Well)
[ ] X3-09-blizzard-buffalo   (weakness: Parasitic Bomb)
[ ] X3-10-arsenal            (same as X2-10, with the X3 weapons)
[ ] X3-11-fortaleza-1, -2, ... until the credits

In X3, if Vile or the pair Bit and Byte show up, fight. You can switch
to Zero when the game allows it; that is useful too.

When you finish (or after each part): zip the "recordings" folder and
send it (see HOW TO SEND in READ-ME-FIRST). Thank you!
